Edge and Cells Node Bundle
Contains 10 SBSAR nodes for use in Substance Designer and 1 example scene:
- LT_Cells - Creates simple cells and can also be influenced by an input
- LT_CellsManipulator - Manipulate the cells, remove, influence by input, deform and smooth
- LT_CellsUnBlur - Makes blurred cells sharp again
- LT_CellsBlend - Blends 3 inputs with an input
- LT_EdgeVariation - Edge Detect with variation sliders, compatible with
- LT_Edge - Edge Detect
- LT_EdgeFine - Fine Edge Detect
- LT_EdgeTreshold - Removes stray pixels
- LT_Nudge - Nudge the position of edge pattern, used preferable with
-
LT_BevelVariation
LT_Cells
LT_CellsManipulator
Smoothing
Unblur
Sample directions
BevelVariation
Update EdgeVariation 1.1
- Added Noise Variation option
- Reworked Variation Roundness so it doesn't break failsafe in Nudge node
Update 1.2
Added 2 new nodes
- LT_EdgeFine - Creates a fine edge(The other Edge nodes has this fine edge as well but are heavier since they have more functions)
- LT_Edge - (Pixel Processor Edge Detect)Fewer functions than LT_EdgeVariation and not compatible out of the box with LT_Nudge Failsafe, but slightly cheaper if one doesn't want all functions from LT_EdgeVariation
LT_EdgeVariation, added optimized method which relies on a Pixel Processor node instead of the standard edge detect and reduces the computation time
LT_EdgeVariation will now create a finer edge if new method is used
Update 1.3
- Added 4 new cells nodes
- Edges can now be sampled from 1, 4 or 8 directions
- Added Threshold option to Edge nodes to remove stray pixels
Update 1.4
- Fixed EdgeVariation not outputting a binary mask in some situations
- Added BevelVariation node
Notes:
- Use with Substance Designer 2020.1.2(10.1.2) and up
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